| Standard | Unicode Standard |
|---|---|
| Language(s) | International |
| Classification | Unicode Transformation Format, extended ASCII, variable-width encoding |
| Extends | US-ASCII |
| Transforms / Encodes | ISO 10646 (Unicode) |
| Preceded by | UTF-1 |
UTF-8 is a variable width character encoding capable of encoding all 1,112,064[1] valid code points in Unicode using one to four 8-bit bytes.[2] The encoding is defined by the Unicode standard, and was originally designed by Ken Thompson and Rob Pike.[3][4] The name is derived from Unicode (or Universal Coded Character Set) Transformation Format – 8-bit.[5]
It was designed for backward compatibility with ASCII. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. The first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single octet with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. Since ASCII bytes do not occur when encoding non-ASCII code points into UTF-8, UTF-8 is safe to use within most programming and document languages that interpret certain ASCII characters in a special way, such as "/" in filenames, "\" in escape sequences, and "%" in printf.
Shows the usage of the main encodings on the web from 2001 to 2012 as recorded by Google,[6] with UTF-8 overtaking all others in 2008 and nearing 50% of the web in 2010.
Note that the ASCII only figure includes web pages with any declared header if they are restricted to ASCII characters.
UTF-8 has been the dominant character encoding for the World Wide Web since 2009, as it is most popular in every country,[7] and as of July 2018 accounts for 91.8% of all web pages and 95.5% of the top 1,000 highest ranked[8] web pages (some of which are simply ASCII, a subset of UTF-8). The next-most popular multibyte encodings, Shift JIS and GB 2312, have 0.5% and 0.5% respectively.[9][10][6] The Internet Mail Consortium (IMC) recommended that all e-mail programs be able to display and create mail using UTF-8,[11] and the W3C recommends UTF-8 as the default encoding in XML and HTML.[12]
Since the restriction of the Unicode code-space to 21-bit values in 2003, UTF-8 is defined to encode code points in one to four bytes, depending on the number of significant bits in the numerical value of the code point. The following table shows the structure of the encoding. The x characters are replaced by the bits of the code point. If the number of significant bits is no more than seven, the first line applies; if no more than 11 bits, the second line applies, and so on.
| Number of bytes |
Bits for code point |
First code point |
Last code point |
Byte 1 | Byte 2 | Byte 3 | Byte 4 |
|---|---|---|---|---|---|---|---|
| 1 | 7 | U+0000 | U+007F | 0xxxxxxx
|
|||
| 2 | 11 | U+0080 | U+07FF | 110xxxxx |
10xxxxxx
|
||
| 3 | 16 | U+0800 | U+FFFF | 1110xxxx |
10xxxxxx |
10xxxxxx
|
|
| 4 | 21 | U+10000 | U+10FFFF | 11110xxx |
10xxxxxx |
10xxxxxx |
10xxxxxx
|
The first 128 characters (US-ASCII) need one byte. The next 1,920 characters need two bytes to encode, which covers the remainder of almost all Latin-script alphabets, and also Greek, Cyrillic, Coptic, Armenian, Hebrew, Arabic, Syriac, Thaana and N'Ko alphabets, as well as Combining Diacritical Marks. Three bytes are needed for characters in the rest of the Basic Multilingual Plane, which contains virtually all characters in common use[13] including most Chinese, Japanese and Korean characters. Four bytes are needed for characters in the other planes of Unicode, which include less common CJK characters, various historic scripts, mathematical symbols, and emoji (pictographic symbols).
Some of the important features of this encoding are as follows:
10 while single bytes start with 0 and longer lead bytes start with 11). This means a search will not accidentally find the sequence for one character starting in the middle of another character. It also means the start of a character can be found from a random position by backing up at most 3 bytes to find the leading byte. An incorrect character will not be decoded if a stream starts mid-sequence, and a shorter sequence will never appear inside a longer one.Consider the encoding of the Euro sign, €.
20AC is binary 0010 0000 1010 1100. The two leading zeros are added because, as the scheme table shows, a three-byte encoding needs exactly sixteen bits from the code point.1110...)1110 0010), leaving 12 bits of the code point yet to be encoded (...0000 1010 1100).10 is stored in the high order two bits to mark it as a continuation byte (so 1000 0010).10 is stored in the high order two bits (1010 1100).The three bytes 1110 0010 1000 0010 1010 1100 can be more concisely written in hexadecimal, as E2 82 AC.
Since UTF-8 uses groups of six bits, it is sometimes useful to use octal notation which uses 3-bit groups. With a calculator which can convert between hexadecimal and octal it can be easier to manually create or interpret UTF-8 compared with using binary.
The following table summarises this conversion, as well as others with different lengths in UTF-8. The colors indicate how bits from the code point are distributed among the UTF-8 bytes. Additional bits added by the UTF-8 encoding process are shown in black.
| Character | Octal code point | Binary code point | Binary UTF-8 | Octal UTF-8 | Hexadecimal UTF-8 | |
|---|---|---|---|---|---|---|
| $ | U+0024
|
044
|
010 0100
|
00100100
|
044
|
24
|
| ¢ | U+00A2
|
0242
|
000 1010 0010
|
11000010 10100010
|
302 242
|
C2 A2
|
| € | U+20AC
|
020254
|
0010 0000 1010 1100
|
11100010 10000010 10101100
|
342 202 254
|
E2 82 AC
|
| 𐍈 | U+10348
|
0201510
|
0 0001 0000 0011 0100 1000
|
11110000 10010000 10001101 10001000
|
360 220 215 210
|
F0 90 8D 88
|
The following table summarizes usage of UTF-8 code units (individual bytes or octets) in a code page format. The upper half (0_ to 7_) is for bytes used only in single-byte codes, so it looks like a normal code page; the lower half is for continuation bytes (8_ to B_) and (possible) leading bytes (C_ to F_), and is explained further in the legend below.
| _0 | _1 | _2 | _3 | _4 | _5 | _6 | _7 | _8 | _9 | _A | _B | _C | _D | _E | _F | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0_ | NUL 0000 0 |
SOH 0001 1 |
STX 0002 2 |
ETX 0003 3 |
EOT 0004 4 |
ENQ 0005 5 |
ACK 0006 6 |
BEL 0007 7 |
BS 0008 8 |
HT 0009 9 |
LF 000A 10 |
VT 000B 11 |
FF 000C 12 |
CR 000D 13 |
SO 000E 14 |
SI 000F 15 |
| 1_ | DLE 0010 16 |
DC1 0011 17 |
DC2 0012 18 |
DC3 0013 19 |
DC4 0014 20 |
NAK 0015 21 |
SYN 0016 22 |
ETB 0017 23 |
CAN 0018 24 |
EM 0019 25 |
SUB 001A 26 |
ESC 001B 27 |
FS 001C 28 |
GS 001D 29 |
RS 001E 30 |
US 001F 31 |
| 2_ | SP 0020 32 |
! 0021 33 |
" 0022 34 |
# 0023 35 |
$ 0024 36 |
% 0025 37 |
& 0026 38 |
' 0027 39 |
( 0028 40 |
) 0029 41 |
* 002A 42 |
+ 002B 43 |
, 002C 44 |
- 002D 45 |
. 002E 46 |
/ 002F 47 |
| 3_ | 0 0030 48 |
1 0031 49 |
2 0032 50 |
3 0033 51 |
4 0034 52 |
5 0035 53 |
6 0036 54 |
7 0037 55 |
8 0038 56 |
9 0039 57 |
: 003A 58 |
; 003B 59 |
< 003C 60 |
= 003D 61 |
> 003E 62 |
? 003F 63 |
| 4_ | @ 0040 64 |
A 0041 65 |
B 0042 66 |
C 0043 67 |
D 0044 68 |
E 0045 69 |
F 0046 70 |
G 0047 71 |
H 0048 72 |
I 0049 73 |
J 004A 74 |
K 004B 75 |
L 004C 76 |
M 004D 77 |
N 004E 78 |
O 004F 79 |
| 5_ | P 0050 80 |
Q 0051 81 |
R 0052 82 |
S 0053 83 |
T 0054 84 |
U 0055 85 |
V 0056 86 |
W 0057 87 |
X 0058 88 |
Y 0059 89 |
Z 005A 90 |
[ 005B 91 |
\ 005C 92 |
] 005D 93 |
^ 005E 94 |
_ 005F 95 |
| 6_ | ` 0060 96 |
a 0061 97 |
b 0062 98 |
c 0063 99 |
d 0064 100 |
e 0065 101 |
f 0066 102 |
g 0067 103 |
h 0068 104 |
i 0069 105 |
j 006A 106 |
k 006B 107 |
l 006C 108 |
m 006D 109 |
n 006E 110 |
o 006F 111 |
| 7_ | p 0070 112 |
q 0071 113 |
r 0072 114 |
s 0073 115 |
t 0074 116 |
u 0075 117 |
v 0076 118 |
w 0077 119 |
x 0078 120 |
y 0079 121 |
z 007A 122 |
{ 007B 123 |
| 007C 124 |
} 007D 125 |
~ 007E 126 |
DEL 007F 127 |
| 8_ | • +00 128 |
• +01 129 |
• +02 130 |
• +03 131 |
• +04 132 |
• +05 133 |
• +06 134 |
• +07 135 |
• +08 136 |
• +09 137 |
• +0A 138 |
• +0B 139 |
• +0C 140 |
• +0D 141 |
• +0E 142 |
• +0F 143 |
| 9_ | • +10 144 |
• +11 145 |
• +12 146 |
• +13 147 |
• +14 148 |
• +15 149 |
• +16 150 |
• +17 151 |
• +18 152 |
• +19 153 |
• +1A 154 |
• +1B 155 |
• +1C 156 |
• +1D 157 |
• +1E 158 |
• +1F 159 |
| A_ | • +20 160 |
• +21 161 |
• +22 162 |
• +23 163 |
• +24 164 |
• +25 165 |
• +26 166 |
• +27 167 |
• +28 168 |
• +29 169 |
• +2A 170 |
• +2B 171 |
• +2C 172 |
• +2D 173 |
• +2E 174 |
• +2F 175 |
| B_ | • +30 176 |
• +31 177 |
• +32 178 |
• +33 179 |
• +34 180 |
• +35 181 |
• +36 182 |
• +37 183 |
• +38 184 |
• +39 185 |
• +3A 186 |
• +3B 187 |
• +3C 188 |
• +3D 189 |
• +3E 190 |
• +3F 191 |
| 2-byte C_ |
192 |
193 |
Latin 0080 194 |
Latin 00C0 195 |
Latin 0100 196 |
Latin 0140 197 |
Latin 0180 198 |
Latin 01C0 199 |
Latin 0200 200 |
IPA 0240 201 |
IPA 0280 202 |
IPA 02C0 203 |
accents 0300 204 |
accents 0340 205 |
Greek 0380 206 |
Greek 03C0 207 |
| 2-byte D_ |
Cyril 0400 208 |
Cyril 0440 209 |
Cyril 0480 210 |
Cyril 04C0 211 |
Cyril 0500 212 |
Armeni 0540 213 |
Hebrew 0580 214 |
Hebrew 05C0 215 |
Arabic 0600 216 |
Arabic 0640 217 |
Arabic 0680 218 |
Arabic 06C0 219 |
Syriac 0700 220 |
Arabic 0740 221 |
Thaana 0780 222 |
N'Ko 07C0 223 |
| 3-byte E_ |
Indic 0800 224 |
Misc. 1000 225 |
Symbol 2000 226 |
Kana, CJK 3000 227 |
CJK 4000 228 |
CJK 5000 229 |
CJK 6000 230 |
CJK 7000 231 |
CJK 8000 232 |
CJK 9000 233 |
Asian A000 234 |
Hangul B000 235 |
Hangul C000 236 |
Hangul D000 237 |
PUA E000 238 |
Forms F000 239 |
| 4‑byte F_ |
SMP, SIP 10000 240 |
40000 241 |
80000 242 |
SSP, SPUA C0000 243 |
SPUA-B 100000 244 |
245 |
246 |
247 |
248 |
249 |
250 |
251 |
252 |
253 |
254 |
255 |
Orange cells with a large dot are continuation bytes. The hexadecimal number shown after a "+" plus sign is the value of the six bits they add.
White cells are the leading bytes for a sequence of multiple bytes, the length shown at the left edge of the row. The text shows the Unicode blocks encoded by sequences starting with this byte, and the hexadecimal code point shown in the cell is the lowest character value encoded using that leading byte.
Red cells must never appear in a valid UTF-8 sequence. The first two red cells (C0 and C1) could be used only for a two-byte encoding of a 7-bit ASCII character which should be encoded in one byte; as described below such "overlong" sequences are disallowed. The red cells in the F row (F5 to FD) indicate leading bytes of 4-byte or longer sequences that cannot be valid because they would encode code points larger than the U+10FFFF limit of Unicode (a limit derived from the maximum code point encodable in UTF-16), and FE and FF were never defined for any purpose in UTF-8.
Pink cells are the leading bytes for a sequence of multiple bytes, of which some, but not all, possible continuation sequences are valid. E0 and F0 could start overlong encodings, in this case the lowest non-overlong-encoded code point is shown. F4 can start code points greater than U+10FFFF which are invalid. ED can start the encoding of a code point in the range U+D800–U+DFFF; these are invalid since they are reserved for UTF-16 surrogate halves.
In principle, it would be possible to inflate the number of bytes in an encoding by padding the code point with leading 0s. To encode the Euro sign € from the above example in four bytes instead of three, it could be padded with leading 0s until it was 21 bits long – 000 000010 000010 101100, and encoded as 11110000 10000010 10000010 10101100 (or F0 82 82 AC in hexadecimal). This is called an overlong encoding.
The standard specifies that the correct encoding of a code point use only the minimum number of bytes required to hold the significant bits of the code point. Longer encodings are called overlong and are not valid UTF-8 representations of the code point. This rule maintains a one-to-one correspondence between code points and their valid encodings, so that there is a unique valid encoding for each code point. This ensures that string comparisons and searches are well-defined.
Modified UTF-8 uses the two-byte overlong encoding of U+0000 (the NUL character), 11000000 10000000 (hexadecimal C0 80), instead of 00000000 (hexadecimal 00). This allows the byte 00 to be used as a string terminator.
Not all sequences of bytes are valid UTF-8. A UTF-8 decoder should be prepared for:
Many earlier decoders would happily try to decode these. Carefully crafted invalid UTF-8 could make them either skip or create ASCII characters such as NUL, slash, or quotes. Invalid UTF-8 has been used to bypass security validations in high-profile products including Microsoft's IIS web server[14] and Apache's Tomcat servlet container.[15]
RFC 3629 states "Implementations of the decoding algorithm MUST protect against decoding invalid sequences."[16] The Unicode Standard requires decoders to "...treat any ill-formed code unit sequence as an error condition. This guarantees that it will neither interpret nor emit an ill-formed code unit sequence."
Many UTF-8 decoders throw exceptions on encountering errors.[17] This can turn what would otherwise be harmless errors (producing a message such as "no such file") into a denial of service bug. Early versions of Python 3.0 would exit immediately if the command line or environment variables contained invalid UTF-8,[18] making it impossible to handle such errors.
More recent converters translate the first byte of an invalid sequence to a replacement character and continue parsing with the next byte. These error bytes will always have the high bit set. This avoids denial-of-service bugs, and it is very common in text rendering such as browser display, since mangled text is probably more useful than nothing for helping the user figure out what the string was supposed to contain. Popular replacements include:
These replacement algorithms are "lossy", as more than one sequence is translated to the same code point. This means that it would not be possible to reliably convert back to the original encoding, therefore losing information. Reserving 128 code points (such as U+DC80–U+DCFF) to indicate errors, and defining the UTF-8 encoding of these points as invalid so they convert to 3 errors, would seem to make conversion lossless. But this runs into practical difficulties: the converted text cannot be modified such that errors are arranged so they convert back into valid UTF-8, which means if the conversion is UTF-16, it cannot also be used to store arbitrary invalid UTF-16, which is usually needed on the same systems that need invalid UTF-8. U+DC80–U+DCFF are reserved for UTF-16 surrogates, so that when they are used for UTF-8 in this way, and the string is converted to UTF-16 this can lead to bugs or the string being rejected.
The large number of invalid byte sequences provides the advantage of making it easy to have a program accept both UTF-8 and legacy encodings such as ISO-8859-1. Software can check for UTF-8 correctness, and if that fails assume the input to be in the legacy encoding. It is technically true that this may detect an ISO-8859-1 string as UTF-8, but this is very unlikely if it contains any 8-bit bytes as they all have to be in unusual patterns of two or more in a row, such as "£".
Since RFC 3629 (November 2003), the high and low surrogate halves used by UTF-16 (U+D800 through U+DFFF) and code points not encodable by UTF-16 (those after U+10FFFF) are not legal Unicode values, and their UTF-8 encoding must be treated as an invalid byte sequence.
Not decoding unpaired surrogate halves makes it impossible to store invalid UTF-16 (such as Windows filenames or UTF-16 that has been split between the surrogates) as UTF-8. To preserve these invalid UTF-16 sequences, their corresponding UTF-8 encodings are sometimes allowed by implementations despite the above rule. There are attempts to define this behavior formally (see WTF-8 and CESU below).
The official Internet Assigned Numbers Authority (IANA) code for the encoding is "UTF-8".[21] All letters are upper-case, and the name is hyphenated. This spelling is used in all the Unicode Consortium documents relating to the encoding.
Alternatively, the name "utf-8" may be used by all standards conforming to the IANA list (which include CSS, HTML, XML, and HTTP headers),[22] as the declaration is case insensitive.[21]
Other descriptions, such as those that omit the hyphen or replace it with a space, i.e. "utf8" or "UTF 8", are not accepted as correct by the governing standards.[16] Despite this, most agents such as browsers can understand them, and so standards intended to describe existing practice (such as HTML5) may effectively require their recognition.[23]
Unofficially, UTF-8-BOM and UTF-8-NOBOM are sometimes used to refer to text files which respectively contain and lack a byte order mark (BOM).[citation needed] In Japan especially, UTF-8 encoding without BOM is sometimes called "UTF-8N".[24][25]
Supported Windows versions, i.e. Windows 7 and later, have codepage 65001, as a synonym for UTF-8 (with better support than in older Windows),[26] and Microsoft has a script for Windows 10, to enable it by default for its notepad program.[27]
In PCL, UTF-8 is called Symbol-ID "18N" (PCL supports 183 character encodings, called Symbol Sets, which potentially could be reduced to one, 18N, that is UTF-8).[28]
The following implementations show slight differences from the UTF-8 specification. They are incompatible with the UTF-8 specification and may be rejected by conforming UTF-8 applications.
Many programs added UTF-8 conversions for UCS-2 data and did not alter this UTF-8 conversion when UCS-2 was replaced with the surrogate-pair using UTF-16. In such programs each half of a UTF-16 surrogate pair is encoded as its own three-byte UTF-8 encoding, resulting in six-byte sequences rather than four bytes for characters outside the Basic Multilingual Plane. Oracle and MySQL databases use this, as well as Java and Tcl as described below, and probably many Windows programs where the programmers were unaware of the complexities of UTF-16. Although this non-optimal encoding is generally not deliberate, a supposed benefit is that it preserves UTF-16 binary sorting order when CESU-8 is binary sorted.
In Modified UTF-8 (MUTF-8),[29] the null character (U+0000) uses the two-byte overlong encoding 11000000 10000000 (hexadecimal C0 80), instead of 00000000 (hexadecimal 00). Modified UTF-8 strings never contain any actual null bytes but can contain all Unicode code points including U+0000,[30] which allows such strings (with a null byte appended) to be processed by traditional null-terminated string functions.
All known Modified UTF-8 implementations also treat the surrogate pairs as in CESU-8.
In normal usage, the Java programming language supports standard UTF-8 when reading and writing strings through InputStreamReader and OutputStreamWriter (if it is the platform's default character set or as requested by the program). However it uses Modified UTF-8 for object serialization[31] among other applications of DataInput and DataOutput, for the Java Native Interface,[32] and for embedding constant strings in class files.[33]
The dex format defined by Dalvik also uses the same modified UTF-8 to represent string values.[34]
Tcl also uses the same modified UTF-8[35] as Java for internal representation of Unicode data, but uses strict CESU-8 for external data.
WTF-8 (Wobbly Transformation Format – 8-bit) is an extension of UTF-8 where the encodings of unpaired surrogate halves (U+D800 through U+DFFF) are allowed.[36] This is necessary to store possibly-invalid UTF-16, such as Windows filenames. Many systems that deal with UTF-8 work this way without considering it a different encoding, as it is simpler.
WTF-8 has been used to refer to erroneously doubly-encoded UTF-8.[37][38][39]
Many Windows programs (including Windows Notepad) add the bytes 0xEF, 0xBB, 0xBF at the start of any document saved as UTF-8. This is the UTF-8 encoding of the Unicode byte order mark (BOM), and is commonly referred to as a UTF-8 BOM, even though it is not relevant to byte order. A BOM can also appear if another encoding with a BOM is translated to UTF-8 without stripping it. Software that is not aware of multibyte encodings will display the BOM as three garbage characters at the start of the document, e.g. "" in software interpreting the document as ISO 8859-1 or Windows-1252 or "" if interpreted as code page 437, a default for certain older Windows console applications.
The Unicode Standard neither requires nor recommends the use of the BOM for UTF-8, but warns that it may be encountered at the start of a file as a transcoding artifact.[40] The presence of the UTF-8 BOM may cause problems with existing software that can handle UTF-8, for example:
By early 1992, the search was on for a good byte stream encoding of multi-byte character sets. The draft ISO 10646 standard contained a non-required annex called UTF-1 that provided a byte stream encoding of its 32-bit code points. This encoding was not satisfactory on performance grounds, among other problems, and the biggest problem was probably that it did not have a clear separation between ASCII and non-ASCII: new UTF-1 tools would be backward compatible with ASCII-encoded text, but UTF-1-encoded text could confuse existing code expecting ASCII (or extended ASCII), because it could contain continuation bytes in the range 0x21–0x7E that meant something else in ASCII, e.g., 0x2F for '/', the Unix path directory separator, and this example is reflected in the name and introductory text of its replacement. The table below was derived from a textual description in the annex.
| Number of bytes |
First code point |
Last code point |
Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 |
|---|---|---|---|---|---|---|---|
| 1 | U+0000 | U+009F | 00–9F | ||||
| 2 | U+00A0 | U+00FF | A0 | A0–FF | |||
| 2 | U+0100 | U+4015 | A1–F5 | 21–7E, A0–FF | |||
| 3 | U+4016 | U+38E2D | F6–FB | 21–7E, A0–FF | 21–7E, A0–FF | ||
| 5 | U+38E2E | U+7FFFFFFF | FC–FF | 21–7E, A0–FF | 21–7E, A0–FF | 21–7E, A0–FF | 21–7E, A0–FF |
In July 1992, the X/Open committee XoJIG was looking for a better encoding. Dave Prosser of Unix System Laboratories submitted a proposal for one that had faster implementation characteristics and introduced the improvement that 7-bit ASCII characters would only represent themselves; all multibyte sequences would include only bytes where the high bit was set. The name File System Safe UCS Transformation Format (FSS-UTF) and most of the text of this proposal were later preserved in the final specification.[41][42][43][44]
| Number of bytes |
Bits for code point |
First code point |
Last code point |
Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 |
|---|---|---|---|---|---|---|---|---|
| 1 | 7 | U+0000 | U+007F | 0xxxxxxx
|
||||
| 2 | 13 | U+0080 | U+207F | 10xxxxxx |
1xxxxxxx
|
|||
| 3 | 19 | U+2080 | U+8207F | 110xxxxx |
1xxxxxxx |
1xxxxxxx
|
||
| 4 | 25 | U+82080 | U+208207F | 1110xxxx |
1xxxxxxx |
1xxxxxxx |
1xxxxxxx
|
|
| 5 | 31 | U+2082080 | U+7FFFFFFF | 11110xxx |
1xxxxxxx |
1xxxxxxx |
1xxxxxxx |
1xxxxxxx
|
In August 1992, this proposal was circulated by an IBM X/Open representative to interested parties. A modification by Ken Thompson of the Plan 9 operating system group at Bell Labs made it somewhat less bit-efficient than the previous proposal but crucially allowed it to be self-synchronizing, letting a reader start anywhere and immediately detect byte sequence boundaries. It also abandoned the use of biases and instead added the rule that only the shortest possible encoding is allowed; the additional loss in compactness is relatively insignificant, but readers now have to look out for invalid encodings to avoid reliability and especially security issues. Thompson's design was outlined on September 2, 1992, on a placemat in a New Jersey diner with Rob Pike. In the following days, Pike and Thompson implemented it and updated Plan 9 to use it throughout, and then communicated their success back to X/Open, which accepted it as the specification for FSS-UTF.[43]
| Number of bytes |
Bits for code point |
First code point |
Last code point |
Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 7 | U+0000 | U+007F | 0xxxxxxx
|
|||||
| 2 | 11 | U+0080 | U+07FF | 110xxxxx |
10xxxxxx
|
||||
| 3 | 16 | U+0800 | U+FFFF | 1110xxxx |
10xxxxxx |
10xxxxxx
|
|||
| 4 | 21 | U+10000 | U+1FFFFF | 11110xxx |
10xxxxxx |
10xxxxxx |
10xxxxxx
|
||
| 5 | 26 | U+200000 | U+3FFFFFF | 111110xx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx
|
|
| 6 | 31 | U+4000000 | U+7FFFFFFF | 1111110x |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx |
10xxxxxx
|
UTF-8 was first officially presented at the USENIX conference in San Diego, from January 25 to 29, 1993.
In November 2003, UTF-8 was restricted by RFC 3629 to match the constraints of the UTF-16 character encoding: explicitly prohibiting code points corresponding to the high and low surrogate characters removed more than 3% of the three-byte sequences, and ending at U+10FFFF removed more than 48% of the four-byte sequences and all five- and six-byte sequences.
Google reported that in 2008, UTF-8 (labelled "Unicode") became the most common encoding for HTML files.[45]
The Basic Multilingual Plane (BMP, or Plane 0) contains the common-use characters for all the modern scripts of the world as well as many historical and rare characters. By far the majority of all Unicode characters for almost all textual data can be found in the BMP.
it looks like Win7 silently enhanced support for codepage 65001. Significant limitations do remain - in particular redirection and piping still fail under codepage 65001. Nevertheless, the added support opens up some new exciting possibilities.
Java virtual machine UTF-8 strings never have embedded nulls.
[…] encoded in modified UTF-8.
The JNI uses modified UTF-8 strings to represent various string types.
[…] differences between this format and the 'standard' UTF-8 format.
[T]he dex format encodes its string data in a de facto standard modified UTF-8 form, hereafter referred to as MUTF-8.
In orthodox UTF-8, a NUL byte (\x00) is represented by a NUL byte. […] But […] we […] want NUL bytes inside […] strings […]
| Look up UTF-8 in Wiktionary, the free dictionary. |
There are several current definitions of UTF-8 in various standards documents:
They supersede the definitions given in the following obsolete works:
They are all the same in their general mechanics, with the main differences being on issues such as allowed range of code point values and safe handling of invalid input.