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Pascal (microarchitecture) - Wikipedia

Nvidia Pascal

The GTX 1070, the second commercially available card to use the Pascal architecture

Release dateApril 5, 2016
Fabrication process
History
PredecessorMaxwell
Successor

Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the GP104 GPU), which were released on May 17, 2016 and June 10, 2016 respectively. Pascal was manufactured using TSMC's 16 nm FinFET process,[1] and later Samsung's 14 nm FinFET process.[2]

The architecture is named after the 17th century French mathematician and physicist, Blaise Pascal.

On March 18, 2019, Nvidia announced that in a driver due for April 2019, they would enable DirectX Raytracing on Pascal-based cards starting with the GTX 1060 6 GB, and in the 16 series cards, a feature reserved to the Turing-based RTX series up to that point.[3]

Details[edit]

Die shot of the GP102 GPU found inside GeForce GTX 1080 Ti cards

Die shot of the GP106 GPU found inside GTX 1060 cards

In March 2014, Nvidia announced that the successor to Maxwell would be the Pascal microarchitecture; announced on May 6, 2016 and released on May 27 of the same year. The Tesla P100 (GP100 chip) has a different version of the Pascal architecture compared to the GTX GPUs (GP104 chip). The shader units in GP104 have a Maxwell-like design.[4]

Architectural improvements of the GP100 architecture include the following:[5][6][7]

Architectural improvements of the GP104 architecture include the following:[4]

Overview[edit]

Graphics Processor Cluster[edit]

A chip is partitioned into Graphics Processor Clusters (GPCs). For the GP104 chips, a GPC encompasses 5 SMs.

Streaming Multiprocessor "Pascal"[edit]

A "Streaming Multiprocessor" corresponds to AMD's Compute Unit. An SMP encompasses 128 single-precision ALUs ("CUDA cores") on GP104 chips and 64 single-precision ALUs on GP100 chips.

What AMD calls a CU (compute unit) can be compared to what Nvidia calls an SM (streaming multiprocessor). While all CU versions consist of 64 shader processors (i.e. 4 SIMD Vector Units (each 16-lane wide)= 64), Nvidia (regularly calling shader processors "CUDA cores") experimented with very different numbers:

Polymorph-Engine 4.0[edit]

The Polymorph Engine version 4.0 is the unit responsible for Tessellation. It corresponds functionally with AMD's Geometric Processor. It has been moved from the shader module to the TPC to allow one Polymorph engine to feed multiple SMs within the TPC.[18]

Chips[edit]

On the GP104 chip an SM consists of 128 single-precision ALUs ("CUDA cores"), on the GP100 of 64 single-precision ALUs. Due to different organization of the chips, like number of double precision ALUs, the theoretical double precision performance of the GP100 is half of the theoretical one for single precision; the ratio is 1/32 for the GP104 chip.

Comparison table of some Kepler, Maxwell, and Pascal chips
GK104 GK110 GM204 (GTX 970) GM204 (GTX 980) GM200 GP104 GP100
Dedicated texture cache per SM 48 KiB N/A N/A N/A N/A N/A N/A
Texture (graphics or compute) or read-only data (compute only) cache per SM N/A 48 KiB[27] N/A N/A N/A N/A N/A
Programmer-selectable shared memory/L1 partitions per SM 48 KiB shared memory + 16 KiB L1 cache (default)[28] 48 KiB shared memory + 16 KiB L1 cache (default)[28] N/A N/A N/A N/A N/A
32 KiB shared memory + 32 KiB L1 cache[28] 32 KiB shared memory + 32 KiB L1 cache[28]
16 KiB shared memory + 48 KiB L1 cache[28] 16 KiB shared memory + 48 KiB L1 cache[28]
Unified L1 cache/texture cache per SM N/A N/A 48 KiB[29] 48 KiB[29] 48 KiB[29] 48 KiB[29] 24 KiB[29]
Dedicated shared memory per SM N/A N/A 96 KiB[29] 96 KiB[29] 96 KiB[29] 96 KiB[29] 64 KiB[29]
L2 cache per chip 512 KiB[29] 1536 KiB[29] 1792 KiB[30] 2048 KiB[30] 3072 KiB[29] 2048 KiB[29] 4096 KiB[29]

Performance[edit]

The theoretical single-precision processing power of a Pascal GPU in GFLOPS is computed as 2 X (operations per FMA instruction per CUDA core per cycle) × number of CUDA cores × core clock speed (in GHz).

The theoretical double-precision processing power of a Pascal GPU is 1/2 of the single precision performance on Nvidia GP100, and 1/32 of Nvidia GP102, GP104, GP106, GP107 & GP108.

The theoretical half-precision processing power of a Pascal GPU is 2× of the single precision performance on GP100[11] and 1/64 on GP104, GP106, GP107 & GP108.[17]

Successor[edit]

The Pascal architecture was succeeded in 2017 by Volta in the HPC, cloud computing, and self-driving car markets, and in 2018 by Turing in the consumer and business market.[31]

See also[edit]

References[edit]

  1. ^ "NVIDIA 7nm Next-Gen-GPUs To Be Built By TSMC". Wccftech. 24 June 2018. Retrieved 6 July 2019.
  2. ^ "Samsung to Optical-Shrink NVIDIA "Pascal" to 14 nm". Retrieved August 13, 2016.
  3. ^ "Accelerating The Real-Time Ray Tracing Ecosystem: DXR For GeForce RTX and GeForce GTX". NVIDIA.
  4. ^ a b "NVIDIA GeForce GTX 1080" (PDF). International.download.nvidia.com. Retrieved 2016-09-15.
  5. ^ Gupta, Sumit (2014-03-21). "NVIDIA Updates GPU Roadmap; Announces Pascal". Blogs.nvidia.com. Retrieved 2014-03-25.
  6. ^ "Parallel Forall". NVIDIA Developer Zone. Devblogs.nvidia.com. Archived from the original on 2014-03-26. Retrieved 2014-03-25.
  7. ^ "NVIDIA Tesla P100" (PDF). International.download.nvidia.com. Retrieved 2016-09-15.
  8. ^ "Inside Pascal: NVIDIA's Newest Computing Platform". 2016-04-05.
  9. ^ Denis Foley (2014-03-25). "NVLink, Pascal and Stacked Memory: Feeding the Appetite for Big Data". nvidia.com. Retrieved 2014-07-07.
  10. ^ "NVIDIA's Next-Gen Pascal GPU Architecture to Provide 10X Speedup for Deep Learning Apps". The Official NVIDIA Blog. Retrieved 23 March 2015.
  11. ^ a b Smith, Ryan (2015-04-05). "NVIDIA Announces Tesla P100 Accelerator - Pascal GP100 Power for HPC". AnandTech. Retrieved 2016-05-27. Each of those SMs also contains 32 FP64 CUDA cores - giving us the 1/2 rate for FP64 - and new to the Pascal architecture is the ability to pack 2 FP16 operations inside a single FP32 CUDA core under the right circumstances
  12. ^ a b c Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 9. Retrieved July 21, 2016.
  13. ^ a b c d e Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 10. Retrieved July 21, 2016.
  14. ^ "GTX 1080 Graphics Card". GeForce. Retrieved 2016-09-15.
  15. ^ Carbotte, Kevin (2016-05-17). "Nvidia GeForce GTX 1080 Simultaneous Multi-Projection & Async Compute". Tomshardware.com. Retrieved 2016-09-15.
  16. ^ "Nvidia Pascal HDCP 2.2". Nvidia Hardware Page. Retrieved 2016-05-08.
  17. ^ a b Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 5. Retrieved July 21, 2016.
  18. ^ Smith, Ryan (July 20, 2016). "The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation". AnandTech. p. 4. Retrieved July 21, 2016.
  19. ^ Harris, Mark (April 5, 2016). "Inside Pascal: NVIDIA's Newest Computing Platform". Parallel Forall. Nvidia. Retrieved June 3, 2016.
  20. ^ "NVIDIA TITAN Xp Graphics Card with Pascal Architecture". NVIDIA.
  21. ^ "NVIDIA TITAN X Graphics Card with Pascal". GeForce. Retrieved 2016-09-15.
  22. ^ "New Quadro Graphics Built on Pascal Architecture". NVIDIA. Retrieved 2016-09-15.
  23. ^ "Accelerating Data Center Workloads with GPUs". NVIDIA. Retrieved 2016-09-15.
  24. ^ https://www.nvidia.com/en-us/geforce/products/10series/geforce-gtx-1060/
  25. ^ "NVIDIA GeForce GTX 1060 to be released on July 7th". VideoCardz.com. Retrieved 2016-09-15.
  26. ^ "GTX 1060 Graphics Cards". GeForce. Retrieved 2016-09-15.
  27. ^ Smith, Ryan (November 12, 2012). "NVIDIA Launches Tesla K20 & K20X: GK110 Arrives At Last". AnandTech. p. 3. Retrieved July 24, 2016.
  28. ^ a b c d e f Nvidia (September 1, 2015). "CUDA C Programming Guide". Retrieved July 24, 2016.
  29. ^ a b c d e f g h i j k l m n o Triolet, Damien (May 24, 2016). "Nvidia GeForce GTX 1080, le premier GPU 16nm en test !". Hardware.fr (in French). p. 2. Retrieved July 24, 2016.
  30. ^ a b Smith, Ryan (January 26, 2015). "GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation". AnandTech. p. 1. Retrieved July 24, 2016.
  31. ^ "NVIDIA Turing Release Date". Techradar.