In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.[1]
The Composite [2] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
When defining (1) Part objects and (2) Whole objects that act as containers for Part objects, clients must treat them separately, which complicates client code.
Component interface for both part (Leaf) objects and whole (Composite) objects.Leaf objects implement the Component interface directly, and Composite objects forward requests to their child components.This enables clients to work through the Component interface to treat Leaf and Composite objects uniformly:
Leaf objects perform a request directly,
and Composite objects
forward the request to their child components recursively downwards the tree structure.
This makes client classes easier to implement, change, test, and reuse.
See also the UML class and object diagram below.
When dealing with Tree-structured data, programmers often have to discriminate between a leaf-node and a branch. This makes code more complex, and therefore, more error prone. The solution is an interface that allows treating complex and primitive objects uniformly. In object-oriented programming, a composite is an object designed as a composition of one-or-more similar objects, all exhibiting similar functionality. This is known as a "has-a" relationship between objects.[4] The key concept is that you can manipulate a single instance of the object just as you would manipulate a group of them. The operations you can perform on all the composite objects often have a least common denominator relationship. For example, if defining a system to portray grouped shapes on a screen, it would be useful to define resizing a group of shapes to have the same effect (in some sense) as resizing a single shape.
Composite should be used when clients ignore the difference between compositions of objects and individual objects.[1] If programmers find that they are using multiple objects in the same way, and often have nearly identical code to handle each of them, then composite is a good choice; it is less complex in this situation to treat primitives and composites as homogeneous.
A sample UML class and object diagram for the Composite design pattern. [5]
In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately).
Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.
The Leaf class has no children and implements the Component interface directly.
The Composite class maintains a container of child
Component objects (children) and forwards requests
to these children (for each child in children: child.operation()).
The object collaboration diagram
shows the run-time interactions: In this example, the Client object sends a request to the top-level Composite object (of type Component) in the tree structure.
The request is forwarded to (performed on) all child Component objects
(Leaf and Composite objects) downwards the tree structure.
Defining child-related operations in the Composite design pattern. [6]
There are two design variants for defining and implementing child-related operations
like adding/removing a child component to/from the container (add(child)/remove(child)) and accessing a child component (getChild()):
Component interface. This enables clients to treat Leaf and Composite objects uniformly. But type safety is lost because clients can perform child-related operations on Leaf objects.Composite class. Clients must treat Leaf and Composite objects differently. But type safety is gained because clients cannot perform child-related operations on Leaf objects.The Composite design pattern emphasizes uniformity over type safety.
Composite pattern in UML.
As it is described in Design Patterns, the pattern also involves including the child-manipulation methods in the main Component interface, not just the Composite subclass. More recent descriptions sometimes omit these methods.[7]
The following example, written in Java, implements a graphic class, which can be either an ellipse or a composition of several graphics. Every graphic can be printed. In Backus-Naur form,
Graphic ::= ellipse | GraphicList
GraphicList ::= empty | Graphic GraphicList
It could be extended to implement several other shapes (rectangle, etc.) and methods (translate, etc.).
import java.util.List; import java.util.ArrayList; /** "Component" */ interface Graphic { //Prints the graphic. public void print(); } /** "Composite" */ class CompositeGraphic implements Graphic { //Collection of child graphics. private final List<Graphic> childGraphics = new ArrayList<>(); //Adds the graphic to the composition. public void add(Graphic graphic) { childGraphics.add(graphic); } //Prints the graphic. @Override public void print() { for (Graphic graphic : childGraphics) { graphic.print(); //Delegation } } } /** "Leaf" */ class Ellipse implements Graphic { //Prints the graphic. @Override public void print() { System.out.println("Ellipse"); } } /** Client */ class CompositeDemo { public static void main(String[] args) { //Initialize four ellipses Ellipse ellipse1 = new Ellipse(); Ellipse ellipse2 = new Ellipse(); Ellipse ellipse3 = new Ellipse(); Ellipse ellipse4 = new Ellipse(); //Creates two composites containing the ellipses CompositeGraphic compositGraphic2 = new CompositeGraphic(); compositGraphic2.add(ellipse1); compositGraphic2.add(ellipse2); compositGraphic2.add(ellipse3); CompositeGraphic compositGraphic3 = new CompositeGraphic(); compositGraphic3.add(ellipse4); //Create another graphics that contains two graphics CompositeGraphic compositGraphic = new CompositeGraphic(); compositGraphic.add(compositGraphic2); compositGraphic.add(compositGraphic3); //Prints the complete graphic (Four times the string "Ellipse"). compositGraphic.print(); } }