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FloatingActionButton class - material library

The Wayback Machine - https://web.archive.org/web/20221008051727/https://api.flutter.dev/flutter/material/FloatingActionButton-class.html

A Material Design floating action button.

A floating action button is a circular icon button that hovers over content to promote a primary action in the application. Floating action buttons are most commonly used in the Scaffold.floatingActionButton field.

Use at most a single floating action button per screen. Floating action buttons should be used for positive actions such as "create", "share", or "navigate". (If more than one floating action button is used within a Route, then make sure that each button has a unique heroTag, otherwise an exception will be thrown.)

If the onPressed callback is null, then the button will be disabled and will not react to touch. It is highly discouraged to disable a floating action button as there is no indication to the user that the button is disabled. Consider changing the backgroundColor if disabling the floating action button.

To create a local project with this code sample, run:
flutter create --sample=material.FloatingActionButton.1 mysample

To create a local project with this code sample, run:
flutter create --sample=material.FloatingActionButton.2 mysample

Material Design 3 introduced new types of floating action buttons.

To create a local project with this code sample, run:
flutter create --sample=material.FloatingActionButton.3 mysample

To create a local project with this code sample, run:
flutter create --sample=material.FloatingActionButton.4 mysample

See also:

Inheritance

Constructors

FloatingActionButton({Key? key, Widget? child, String? tooltip, Color? foregroundColor, Color? backgroundColor, Color? focusColor, Color? hoverColor, Color? splashColor, Object? heroTag = const _DefaultHeroTag(), double? elevation, double? focusElevation, double? hoverElevation, double? highlightElevation, double? disabledElevation, required VoidCallback? onPressed, MouseCursor? mouseCursor, bool mini = false, ShapeBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialTapTargetSize? materialTapTargetSize, bool isExtended = false, bool? enableFeedback})
Creates a circular floating action button.

const

FloatingActionButton.extended({Key? key, String? tooltip, Color? foregroundColor, Color? backgroundColor, Color? focusColor, Color? hoverColor, Object? heroTag = const _DefaultHeroTag(), double? elevation, double? focusElevation, double? hoverElevation, Color? splashColor, double? highlightElevation, double? disabledElevation, required VoidCallback? onPressed, MouseCursor? mouseCursor = SystemMouseCursors.click, ShapeBorder? shape, bool isExtended = true, MaterialTapTargetSize? materialTapTargetSize, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, double? extendedIconLabelSpacing, EdgeInsetsGeometry? extendedPadding, TextStyle? extendedTextStyle, Widget? icon, required Widget label, bool? enableFeedback})
Creates a wider StadiumBorder-shaped floating action button with an optional icon and a label.

const

FloatingActionButton.large({Key? key, Widget? child, String? tooltip, Color? foregroundColor, Color? backgroundColor, Color? focusColor, Color? hoverColor, Color? splashColor, Object? heroTag = const _DefaultHeroTag(), double? elevation, double? focusElevation, double? hoverElevation, double? highlightElevation, double? disabledElevation, required VoidCallback? onPressed, MouseCursor? mouseCursor, ShapeBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialTapTargetSize? materialTapTargetSize, bool? enableFeedback})
Creates a large circular floating action button.

const

FloatingActionButton.small({Key? key, Widget? child, String? tooltip, Color? foregroundColor, Color? backgroundColor, Color? focusColor, Color? hoverColor, Color? splashColor, Object? heroTag = const _DefaultHeroTag(), double? elevation, double? focusElevation, double? hoverElevation, double? highlightElevation, double? disabledElevation, required VoidCallback? onPressed, MouseCursor? mouseCursor, ShapeBorder? shape, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialTapTargetSize? materialTapTargetSize, bool? enableFeedback})
Creates a small circular floating action button.

const

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.

final

backgroundColor Color?
The button's background color.

final

child Widget?
The widget below this widget in the tree.

final

clipBehavior Clip
The content will be clipped (or not) according to this option.

final

disabledElevation double?
The z-coordinate at which to place this button when the button is disabled (onPressed is null).

final

elevation double?
The z-coordinate at which to place this button relative to its parent.

final

enableFeedback bool?
Whether detected gestures should provide acoustic and/or haptic feedback.

final

extendedIconLabelSpacing double?
The spacing between the icon and the label for an extended FloatingActionButton.

final

extendedPadding EdgeInsetsGeometry?
The padding for an extended FloatingActionButton's content.

final

extendedTextStyle TextStyle?
The text style for an extended FloatingActionButton's label.

final

focusColor Color?
The color to use for filling the button when the button has input focus.

final

focusElevation double?
The z-coordinate at which to place this button relative to its parent when the button has the input focus.

final

focusNode FocusNode?
An optional focus node to use as the focus node for this widget.

final

foregroundColor Color?
The default foreground color for icons and text within the button.

final

hashCode int
The hash code for this object.
heroTag Object?
The tag to apply to the button's Hero widget.

final

highlightElevation double?
The z-coordinate at which to place this button relative to its parent when the user is touching the button.

final

hoverColor Color?
The color to use for filling the button when the button has a pointer hovering over it.

final

hoverElevation double?
The z-coordinate at which to place this button relative to its parent when the button is enabled and has a pointer hovering over it.

final

isExtended bool
True if this is an "extended" floating action button.

final

key Key?
Controls how one widget replaces another widget in the tree.

final, inherited

materialTapTargetSize MaterialTapTargetSize?
Configures the minimum size of the tap target.

final

mini bool
Controls the size of this button.

final

mouseCursor MouseCursor?
The cursor for a mouse pointer when it enters or is hovering over the button.

final

onPressed VoidCallback?
The callback that is called when the button is tapped or otherwise activated.

final

runtimeType Type
A representation of the runtime type of the object.

read-only, inherited

shape ShapeBorder?
The shape of the button's Material.

final

splashColor Color?
The splash color for this FloatingActionButton's InkWell.

final

tooltip String?
Text that describes the action that will occur when the button is pressed.

final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.

override

createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.

inherited

debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.

override

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.

inherited

toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.

inherited

toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.

inherited

toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.

inherited

toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.

inherited

toStringShort() String
A short, textual description of this widget.

inherited

Operators

operator ==(Object other) bool
The equality operator.