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Public Engagement Through the Development of Science-Based Computer Games

Vickie Curtis

Public Engagement Through the Development of Science-Based Computer Games: The Wellcome Trust’s “Gamify Your PhD” Initiative

Abstract

New developments in digital technologies are enabling scientists to explore novel avenues of engagement beyond face-to-face approaches. “Gamifying” science through the creation of computer games based on scientific research is part of this trend. Recently, the Wellcome Trust held a competitive “hackfest” called “Gamify Your PhD.” Six finalists were selected to develop their research into a computer game with the help of professional games developers. I was able to observe this event with the aim of exploring the collaboration between scientists and games developers and observing how science-based computer games can be used to engage the wider public.

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References

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Biographies

Vickie Curtis is a full-time doctoral student at the Open University in the United Kingdom. She is exploring how digital technologies are changing public engagement in the sciences, with a focus on online citizen science projects.

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Information

Published In

Article first published online: June 20, 2013

Issue published: June 2014

Keywords

  1. computer games
  2. gamify
  3. public engagement
  4. biomedical sciences
  5. hackfest

Rights and permissions

© 2013 SAGE Publications.

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History

Published online: June 20, 2013

Issue published: June 2014

Authors

Affiliations

Vickie Curtis

The Open University, Milton Keynes, UK

Notes

Vickie Curtis, Institute of Educational Technology, The Open University, Walton Hall, Milton Keynes, MK7 6AA, UK. Email: [email protected]

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Web of Science: 9 view articles Opens in new tab

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