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ausbah 3 hours ago | parent | context | favorite | on: The Excommunicated Devs Making Games with AI

i don’t like ai art bc it lacks and sort of “soul” or “human touch” (nebulous and subjective but iykyk) games are just another form of art, so why would i waste my time with just another form of slop?
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Similar. I want to see games made by humans who have put in the effort and taken the time to build something good. I don’t want to see the market flooded with low effort AI slop.

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I mean AI art is for sure super samey and plagiarized and uninteresting stylistically

It's instantly recognizable and makes most indie games that disclose it just dead on arrival


> plagiarized

Unless you can point to specific works that something allegedly plagiarizes, the “plagiarism” allegation is meaningless.


Exactly: https://news.ycombinator.com/item?id=47229458

You should consider that there is a rather large gulf between low-effort crap and using agentic LLMs to make more sophisticated games faster before you downvote me.

It's just not black and white, and to treat it as such devalues the conversation.


ofc there’s a spectrum in LLM usage, but the usage scenario of LLMs as a “supervised force multiplier” (paraphrasing your linked comment) isn’t how most near anyone uses them. I can’t imagine gamedev is any different.

what a vast majority of LLM usage appears to me is as a unsupervised slop multiplier. any social media platform, including hacker news is rife with a deluge of unpolished LLM generated turds that creators pass off as their own work when they can’t even explain half of how it works or what it does.

circling back with gamedev specifically and art more generally. sure if LLMs are just one part of the process to push out some grander, well thought out vision who am I to really care. again thought, that isn’t what I see. I only see untalented lazy “excommunicated devs” passing off the most bottom of the barrel trash as “games”




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